#============================================================================== # # ◘ YangFly Coding Ace - Ace Battle Fog(or whatever you wanna call this) # -- Last Updated: 2015.03.02 # -- Level: Easy # -- Requires: n/a # -- Compatibility: Highly # -- Lag Created: Aulmost Nothing #============================================================================== $imported = {} if $imported.nil? $imported["YCA-BattleFog"] = true #============================================================================== # ◘ Updates # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # 2015.03.02 => Started Script and Finished #============================================================================== # ◘ Introduction # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # If a Switch is on, the fog will be enabled. # You can set the X speed and Y speed by 2 variables. # The Fog can be changed in-game by calling: changebfog("x") # Where x = The name of the Fog in the "Fogs" folder inside the "Graphics" # folder.(You need to create Dat Folder...) #============================================================================== # ◘ Instructions # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ya knows how to do this already, right? # But it won't hurt to tell again, Place this below everything and above # main and blablabla... #============================================================================== # ◘ Compatibility # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # This Scripts Overwrites Nothing so, it's Highly compatible. #============================================================================== module YCA module Battle_fog Default_Z = 2 # Z value of Dat Fog FogSwitch = 58 # Switch to turn on Fog XSpeedVar = 61 # Variable of the X speed YSpeedVar = 62 # Variable of the Y speed end end #-------------------------------------------------------------------------- # Edits should stop here unless ya know what u doing. # But don't worry it won't cause computer damage, incontinence, # explosion of user's head, coma, death, and/or halitosis. ;3 #-------------------------------------------------------------------------- module Cache #-------------------------------------------------------------------------- # New Method: self.fogs #-------------------------------------------------------------------------- def self.fogs(filename) load_bitmap("Graphics/Fogs/", filename) end end class Game_System #-------------------------------------------------------------------------- # New Public instance Variable: @battlefog #-------------------------------------------------------------------------- attr_accessor :battlefog #-------------------------------------------------------------------------- # Alias: initialize #-------------------------------------------------------------------------- alias yca_bfog_gamesystem_intialize initialize def initialize yca_bfog_gamesystem_intialize @battlefog = "" end end class Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # Alias: start #-------------------------------------------------------------------------- alias yca_bfog_start start def start yca_bfog_start if $game_switches[YCA::Battle_fog::FogSwitch] create_bfog end end #-------------------------------------------------------------------------- # New Method: create_bfog #-------------------------------------------------------------------------- def create_bfog @bfog = Plane.new @bfog.bitmap = Cache.fogs($game_system.battlefog) @bfog.z = YCA::Battle_fog::Default_Z end #-------------------------------------------------------------------------- # New Method: move_bfog #-------------------------------------------------------------------------- def move_bfog @bfog.ox += $game_variables[YCA::Battle_fog::XSpeedVar] @bfog.oy += $game_variables[YCA::Battle_fog::YSpeedVar] end #-------------------------------------------------------------------------- # New Method: dispose_bfog #-------------------------------------------------------------------------- def dispose_bfog @bfog.bitmap.dispose @bfog.dispose end #-------------------------------------------------------------------------- # Alias: update_basic #-------------------------------------------------------------------------- alias yca_bfog_updatebasic update_basic def update_basic yca_bfog_updatebasic if $game_switches[YCA::Battle_fog::FogSwitch] move_bfog end end #-------------------------------------------------------------------------- # Alias: terminate #-------------------------------------------------------------------------- alias yca_bfog_terminate terminate def terminate yca_bfog_terminate if $game_switches[YCA::Battle_fog::FogSwitch] dispose_bfog end end end class Game_Interpreter def changebfog(name) $game_system.battlefog = name end end
Yang Dojo!
terça-feira, 10 de março de 2015
Script de Fog na Batalha V1.0
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